﻿using UnityEngine;
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;

public class DoomStar : Fleet, IWarrable
{

	// constructors
	public DoomStar()
	{
		FleetClass = ShipClass.DoomStar;
		ShipName = ShipClass.DoomStar.ToString();
		DisplayName = Utility.SplitName(ShipName.ToString());

		BuildCost = 200.0;
		SortRank = 50000;
	}

	public DoomStar(Kingdom kd)	: this()
	{
		Belong = kd;
	}

}